/*
 * Copyright (C) 2006, 2007, 2008, 2009 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
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 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
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 */

#ifndef V8EventListener_h
#define V8EventListener_h

#include "bindings/core/v8/V8AbstractEventListener.h"
#include "wtf/PassRefPtr.h"
#include <v8.h>

namespace blink {

class Event;

// V8EventListener is a wrapper of a JS object implements EventListener interface (has handleEvent(event) method), or a JS function
// that can handle the event.
class V8EventListener : public V8AbstractEventListener {
public:
    static PassRefPtr<V8EventListener> create(v8::Local<v8::Object> listener, bool isAttribute, ScriptState* scriptState)
    {
        return adoptRef(new V8EventListener(listener, isAttribute, scriptState));
    }

protected:
    V8EventListener(v8::Local<v8::Object> listener, bool isAttribute, ScriptState*);
    v8::Local<v8::Function> getListenerFunction(ScriptState*);
    virtual v8::Local<v8::Value> callListenerFunction(ScriptState*, v8::Local<v8::Value>, Event*) override;
};

} // namespace blink

#endif // V8EventListener_h
