/*
 * Copyright (C) 2010 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions
 * are met:
 *
 * 1.  Redistributions of source code must retain the above copyright
 *     notice, this list of conditions and the following disclaimer.
 * 2.  Redistributions in binary form must reproduce the above copyright
 *     notice, this list of conditions and the following disclaimer in the
 *     documentation and/or other materials provided with the distribution.
 *
 * THIS SOFTWARE IS PROVIDED BY APPLE AND ITS CONTRIBUTORS "AS IS" AND ANY
 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
 * DISCLAIMED. IN NO EVENT SHALL APPLE OR ITS CONTRIBUTORS BE LIABLE FOR ANY
 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF
 * THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#include "config.h"
#include "core/html/canvas/WebGLContextEvent.h"

namespace blink {

WebGLContextEvent::WebGLContextEvent()
{
}

WebGLContextEvent::WebGLContextEvent(const AtomicString& type, bool canBubble, bool cancelable, const String& statusMessage)
    : Event(type, canBubble, cancelable)
    , m_statusMessage(statusMessage)
{
}

WebGLContextEvent::WebGLContextEvent(const AtomicString& type, const WebGLContextEventInit& initializer)
    : Event(type, initializer)
{
    if (initializer.hasStatusMessage())
        m_statusMessage = initializer.statusMessage();
}

WebGLContextEvent::~WebGLContextEvent()
{
}

const AtomicString& WebGLContextEvent::interfaceName() const
{
    return EventNames::WebGLContextEvent;
}

DEFINE_TRACE(WebGLContextEvent)
{
    Event::trace(visitor);
}

} // namespace blink
