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 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
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 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
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 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
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#ifndef WebPageSerializerImpl_h
#define WebPageSerializerImpl_h

#include "wtf/Forward.h"
#include "wtf/HashMap.h"
#include "wtf/Vector.h"
#include "wtf/text/StringBuilder.h"
#include "wtf/text/StringHash.h"
#include "wtf/text/WTFString.h"

#include "public/platform/WebString.h"
#include "public/platform/WebURL.h"
#include "public/web/WebPageSerializer.h"
#include "public/web/WebPageSerializerClient.h"
#include "web/WebEntities.h"

namespace WTF {
class TextEncoding;
}

namespace blink {

class Document;
class Element;
class Node;
class WebLocalFrameImpl;

// Get html data by serializing all frames of current page with lists
// which contain all resource links that have local copy.
// contain all saved auxiliary files included all sub frames and resources.
// This function will find out all frames and serialize them to HTML data.
// We have a data buffer to temporary saving generated html data. We will
// sequentially call WebViewDelegate::SendSerializedHtmlData once the data
// buffer is full. See comments of WebViewDelegate::SendSerializedHtmlData
// for getting more information.
class WebPageSerializerImpl {
    STACK_ALLOCATED();
public:
    // Do serialization action. Return false means no available frame has been
    // serialized, otherwise return true.
    bool serialize();

    // The parameter specifies which frame need to be serialized.
    // The parameter recursive_serialization specifies whether we need to
    // serialize all sub frames of the specified frame or not.
    // The parameter delegate specifies the pointer of interface
    // DomSerializerDelegate provide sink interface which can receive the
    // individual chunks of data to be saved.
    // The parameter links contain original URLs of all saved links.
    // The parameter local_paths contain corresponding local file paths of all
    // saved links, which matched with vector:links one by one.
    // The parameter local_directory_name is relative path of directory which
    // contain all saved auxiliary files included all sub frames and resources.
    WebPageSerializerImpl(WebFrame* frame,
                          bool recursive,
                          WebPageSerializerClient* client,
                          const WebVector<WebURL>& links,
                          const WebVector<WebString>& localPaths,
                          const WebString& localDirectoryName);

private:
    // Specified frame which need to be serialized;
    RawPtrWillBeMember<WebLocalFrameImpl> m_specifiedWebLocalFrameImpl;
    // Pointer of WebPageSerializerClient
    WebPageSerializerClient* m_client;
    // This hash map is used to map resource URL of original link to its local
    // file path.
    typedef HashMap<WTF::String, WTF::String> LinkLocalPathMap;
    // local_links_ include all pair of local resource path and corresponding
    // original link.
    LinkLocalPathMap m_localLinks;
    // Data buffer for saving result of serialized DOM data.
    StringBuilder m_dataBuffer;
    // Passing true to recursive_serialization_ indicates we will serialize not
    // only the specified frame but also all sub-frames in the specific frame.
    // Otherwise we only serialize the specified frame excluded all sub-frames.
    bool m_recursiveSerialization;
    // Flag indicates whether we have collected all frames which need to be
    // serialized or not;
    bool m_framesCollected;
    // Local directory name of all local resource files.
    WTF::String m_localDirectoryName;
    // Vector for saving all frames which need to be serialized.
    WillBeHeapVector<RawPtrWillBeMember<WebLocalFrameImpl>> m_frames;

    // Web entities conversion maps.
    WebEntities m_htmlEntities;
    WebEntities m_xmlEntities;

    class SerializeDomParam {
        STACK_ALLOCATED();
    public:
        SerializeDomParam(const KURL&, const WTF::TextEncoding&, Document*, const WTF::String& directoryName);

        const KURL& url;
        const WTF::TextEncoding& textEncoding;
        RawPtrWillBeMember<Document> document;
        const WTF::String& directoryName;
        bool isHTMLDocument; // document.isHTMLDocument()
        bool haveSeenDocType;
        bool haveAddedCharsetDeclaration;
        // This meta element need to be skipped when serializing DOM.
        RawPtrWillBeMember<const Element> skipMetaElement;
        // Flag indicates we are in script or style tag.
        bool isInScriptOrStyleTag;
        bool haveAddedXMLProcessingDirective;
        // Flag indicates whether we have added additional contents before end tag.
        // This flag will be re-assigned in each call of function
        // PostActionAfterSerializeOpenTag and it could be changed in function
        // PreActionBeforeSerializeEndTag if the function adds new contents into
        // serialization stream.
        bool haveAddedContentsBeforeEnd;
    };

    // Collect all target frames which need to be serialized.
    void collectTargetFrames();
    // Before we begin serializing open tag of a element, we give the target
    // element a chance to do some work prior to add some additional data.
    WTF::String preActionBeforeSerializeOpenTag(const Element*,
                                                    SerializeDomParam* param,
                                                    bool* needSkip);
    // After we finish serializing open tag of a element, we give the target
    // element a chance to do some post work to add some additional data.
    WTF::String postActionAfterSerializeOpenTag(const Element*,
                                                    SerializeDomParam* param);
    // Before we begin serializing end tag of a element, we give the target
    // element a chance to do some work prior to add some additional data.
    WTF::String preActionBeforeSerializeEndTag(const Element*,
                                                   SerializeDomParam* param,
                                                   bool* needSkip);
    // After we finish serializing end tag of a element, we give the target
    // element a chance to do some post work to add some additional data.
    WTF::String postActionAfterSerializeEndTag(const Element*,
                                                   SerializeDomParam* param);
    // Save generated html content to data buffer.
    void saveHTMLContentToBuffer(const WTF::String& content,
                                 SerializeDomParam* param);

    enum FlushOption {
        ForceFlush,
        DoNotForceFlush,
    };

    // Flushes the content buffer by encoding and sending the content to the
    // WebPageSerializerClient. Content is not flushed if the buffer is not full
    // unless force is 1.
    void encodeAndFlushBuffer(WebPageSerializerClient::PageSerializationStatus status,
                              SerializeDomParam* param,
                              FlushOption);
    // Serialize open tag of an specified element.
    void openTagToString(Element*,
                         SerializeDomParam* param);
    // Serialize end tag of an specified element.
    void endTagToString(Element*,
                        SerializeDomParam* param);
    // Build content for a specified node
    void buildContentForNode(Node*,
                             SerializeDomParam* param);
};

} // namespace blink

#endif
