/*
 * Copyright (C) 2005 Alexander Kellett <lypanov@kde.org>
 *
 * This library is free software; you can redistribute it and/or
 * modify it under the terms of the GNU Library General Public
 * License as published by the Free Software Foundation; either
 * version 2 of the License, or (at your option) any later version.
 *
 * This library is distributed in the hope that it will be useful,
 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 * Library General Public License for more details.
 *
 * You should have received a copy of the GNU Library General Public License
 * along with this library; see the file COPYING.LIB.  If not, write to
 * the Free Software Foundation, Inc., 51 Franklin Street, Fifth Floor,
 * Boston, MA 02110-1301, USA.
 */

#ifndef SVGMaskElement_h
#define SVGMaskElement_h

#include "core/SVGNames.h"
#include "core/svg/SVGAnimatedBoolean.h"
#include "core/svg/SVGAnimatedEnumeration.h"
#include "core/svg/SVGAnimatedLength.h"
#include "core/svg/SVGElement.h"
#include "core/svg/SVGTests.h"
#include "core/svg/SVGUnitTypes.h"

namespace blink {

class SVGMaskElement FINAL : public SVGElement,
                             public SVGTests {
public:
    DECLARE_NODE_FACTORY(SVGMaskElement);

    SVGAnimatedLength* x() const { return m_x.get(); }
    SVGAnimatedLength* y() const { return m_y.get(); }
    SVGAnimatedLength* width() const { return m_width.get(); }
    SVGAnimatedLength* height() const { return m_height.get(); }
    SVGAnimatedEnumeration<SVGUnitTypes::SVGUnitType>* maskUnits() { return m_maskUnits.get(); }
    SVGAnimatedEnumeration<SVGUnitTypes::SVGUnitType>* maskContentUnits() { return m_maskContentUnits.get(); }

private:
    explicit SVGMaskElement(Document&);

    virtual bool isValid() const OVERRIDE { return SVGTests::isValid(); }
    virtual bool needsPendingResourceHandling() const OVERRIDE { return false; }

    bool isSupportedAttribute(const QualifiedName&);
    virtual void parseAttribute(const QualifiedName&, const AtomicString&) OVERRIDE;
    virtual void svgAttributeChanged(const QualifiedName&) OVERRIDE;
    virtual void childrenChanged(const ChildrenChange&) OVERRIDE;

    virtual RenderObject* createRenderer(RenderStyle*) OVERRIDE;

    virtual bool selfHasRelativeLengths() const OVERRIDE;

    RefPtr<SVGAnimatedLength> m_x;
    RefPtr<SVGAnimatedLength> m_y;
    RefPtr<SVGAnimatedLength> m_width;
    RefPtr<SVGAnimatedLength> m_height;
    RefPtr<SVGAnimatedEnumeration<SVGUnitTypes::SVGUnitType> > m_maskUnits;
    RefPtr<SVGAnimatedEnumeration<SVGUnitTypes::SVGUnitType> > m_maskContentUnits;
};

}

#endif
