/*
 * Copyright (C) 2009 Google Inc. All rights reserved.
 *
 * Redistribution and use in source and binary forms, with or without
 * modification, are permitted provided that the following conditions are
 * met:
 *
 *     * Redistributions of source code must retain the above copyright
 * notice, this list of conditions and the following disclaimer.
 *     * Redistributions in binary form must reproduce the above
 * copyright notice, this list of conditions and the following disclaimer
 * in the documentation and/or other materials provided with the
 * distribution.
 *     * Neither the name of Google Inc. nor the names of its
 * contributors may be used to endorse or promote products derived from
 * this software without specific prior written permission.
 *
 * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS
 * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT
 * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR
 * A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
 * OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
 * SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
 * LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
 * DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
 * THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
 * OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
 */

#ifndef ScriptFunctionCall_h
#define ScriptFunctionCall_h

#include "bindings/core/v8/ScriptValue.h"

#include "wtf/Vector.h"
#include "wtf/text/WTFString.h"

namespace blink {
class ScriptValue;

class ScriptCallArgumentHandler {
public:
    ScriptCallArgumentHandler(ScriptState* scriptState) : m_scriptState(scriptState) { }

    void appendArgument(const ScriptValue&);
    void appendArgument(const String&);
    void appendArgument(const char*);
    void appendArgument(long);
    void appendArgument(long long);
    void appendArgument(unsigned);
    void appendArgument(unsigned long);
    void appendArgument(int);
    void appendArgument(bool);
    void appendArgument(const Vector<ScriptValue>&);
    void appendUndefinedArgument();

protected:
    RefPtr<ScriptState> m_scriptState;
    Vector<ScriptValue> m_arguments;
};

class ScriptFunctionCall : public ScriptCallArgumentHandler {
public:
    ScriptFunctionCall(const ScriptValue& thisObject, const String& name);
    ScriptValue call(bool& hadException, bool reportExceptions = true);
    ScriptValue call();
    ScriptValue construct(bool& hadException, bool reportExceptions = true);

protected:
    ScriptValue m_thisObject;
    String m_name;
};

} // namespace blink

#endif // ScriptFunctionCall
